Xbrick® is the super-light multifunctional furniture – and at the same time, Xbrick® is a versatile play, learning and movement module that can be easily integrated into your lessons or breaks. In elementary school in particular, you can use Xbrick® creatively for movement games, learning stations or free play.
Find some ideas for inspiration here. But even more important: your own! Because you know your class, your everyday school life and the children’s needs best. Let yourself be inspired – and develop your own game ideas with Xbrick®!
“Organize numbers” with Xbrick®

Participants and material: 2-4 children, 6 Xbrick® with number cards stuck on.
Game set-up: The Xbrick® are placed on the floor in a disorderly fashion.
Course of the game: The children work together to find the numbers in the correct order and stack the Xbricks® accordingly. Tasks such as finding numbers, placing and stacking are distributed among the team.
Goal: All Xbricks® must be stacked in the correct order.
Added value: The game promotes number sense, teamwork, communication and motor skills.
“Caterpillar race” with Xbrick®

Participants and material: 2 – 4 teams, 5 students per team, 7 Xbrick® per team
Game set-up: The Xbricks® are placed in a line per team, the children stand one behind the other on one Xbrick each
Course of the game: the free Xbricks are passed from the back to the front and placed on the floor. The team advances by the person in front standing on the newly lined up Xbrick and everyone moves up one place
Goal: The team that reaches the designated finish point first is the winner
Added value: The game promotes teamwork, communication, concentration and motor skills.
“Drum circle” with Xbrick®

Participants and material: 1 Xbrick® per child
Game set-up: Sitting circle with Xbrick® as a drum in front of them or sitting on the Xbrick®
Course of the game: One pupil starts drumming a short rhythm. The next person repeats the rhythm and adds a short sequence of their own. The next person in the circle drums both previous rhythms and adds something else.
Goal: to repeat the rhythm of all pupils in a circle one after the other
Added value: The game promotes auditory perception & auditory memory, sense of rhythm, attention, creativity, consideration, listening and self-efficacy
“How big is...?” - Estimate, build, compare with Xbrick®

Participants and material: approx. 9 – 30 Xbrick® per class
Game set-up: Enough space for building
Game procedure: The pupils are given objects or animals whose size they should recreate with Xbrick, e.g. the length of a car.
Goal: to replicate the real sizes as well as possible – then measured with the meter stick
Added value: The game promotes understanding of space and length, physical and material relationships, teamwork & communication and problem-solving strategies
Our augmented reality app Xploregoes well with this game.
The app, which runs on every iPad, recognizes Xbricks and their position and distance. This allows their distance to be measured. Animals of the appropriate size are displayed in the AR environment to match the distance. And there is a challenge in which, like in an escape room, tasks have to be solved with Xbrick in order to reach the goal. In this case: fly to Mars and set up a base camp there.
Find out here.
“Word + Image” - Linguistic discovery with Xbrick®

Participants and material: min. 8-30 Xbricks® per class, covered with your own picture and word cards
Game set-up: sufficient space
Game sequence: The students work together to find out which pairs belong together and the words are read out loud. The English word for each term can also be added, for example, so that three Xbricks always belong together
“Word + Image” - Linguistic discovery with Xbrick®

Participants and material: approx. 20-30 Xbrick® per class
Play structure: The Xbrick® is set up as a platform = “ice floe”, the children stand on the platform. Be careful during the game so that no one falls off the ice floe.
Gameplay: Now it gets warm and the “ice floe” starts to melt. The game master, who is standing outside, reduces the size of the ice floe by taking Xbrick further and further away.
Goal: Stay together on the ice floe as long as possible – The children move together and support each other so that they don’t fall off the ice floe into the water.
The game is over before the group “goes down”.
Added value: The game promotes collaboration & cooperation, development of the group climate and the removal of inhibitions and barriers